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                            All The Sirloin You Can Eat                     $14.95

                           All The Pork Steak  You Can Eat             $12.95

                          All You Can Eat Pasta & Meatball           $10.95

                       
All the Frog Legs you can Eat w / side   $19.95

                       All You can eat Boneless Wings             $12.95


                  Seafood Platter Shrimp Haddock Scallops  $12.95


                                              
  ULTIMATE SIRLOIN
          smothered in shrimp, scallops, crab meat,clams, broccoli, onions,mushrooms
                                         & choice of 1 side   $21.95


                                         The Home  of the OTB Steak House
                                                  Phoenix Sports Restaurant
                                                                  Open 7 days a week 

                         
Sunday 12 pm to 7 pm
         Monday Thru Thursday  11:30 am till 9:00 pm

                        Friday -Sat 11:30 am Till 11 pm
                                           Call Us Today at 315-695-2245    
            
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Wagering terms

Straight Wagers

WIN:
You pick the horse that finishes first ($2 minimum wager)
"$2 to Win on #4" Cost: $2

PLACE:
You pick the horse that finishes first or second ($2 minimum wager)
"$2 to place on #5" Cost: $2

SHOW:
You pick the horse that finishes first, second, or third ($2 minimum wager)
"$2 to Show on #1" Cost: $2

Exotic Wagers

Daily Double:
    You pick the winner of two consecutive races. ($2 minimum wager)
$2 Daily Double on #3, #5" Cost: $2

Exacta:
    You pick the first two horses to cross the finish line in exact order in a single race. ($2 minimum wager)
"$2 Exacta on #4, #7" Cost: $2

Exacta Box: (Also called a quinella)
    You pick the first two horses to cross the finish line in either order in a single race. ($1 minimum wager)
"$1 Exacta Box #2, #6" Cost: $2

Trifecta:
    You pick the first three horses to cross the finish line in exact order in a single race. ($2 minimum wager)
"$1 Trifecta #2, #6, #7" Cost: $2

Trifecta Box:
    You pick the first three horses to cross the finish line in any order in a single race. ($1 minimum wager)
"$1 Trifecta Box #2, #6, #7" Cost: $6
General Definitions

Across The Board:
   To place equal bets, to win, place and show, on one horse.

Allowance Race:
    A race which has eligibility conditions to determine the horses that may enter and is not a claimer.

Also Eligible:
     A horse who is an alternate starter, who will be allowed in the race if a starter is scratched.

Also-Ran:
     A horse which finished back in the pack.

Apprentice:
    Rookie jockey.

Backside:
    Location of stables.

Bay:
    Brown or tan horse with black "points" - mane,lower legs, and tail.

Bear Out:
    To drift toward the outside of the track.

Bleeder:
    Horse that bleeds during heavy exertion, usually from small vessels or capillaries in respiratory system.

Blinkers:
    A common piece of racing equipment that contains eye cups which limit a horse's vision and prevent it from shying from objects or other horses.

Bloodline:
    Pedigree of a horse.

Blow Out:
    Workout before a race to limber up a horse.

Bolt:
    A sharp left- or right-hand movement by a horse.

Break:
    To leave the gate at the start of a race. Also, a harness horse changing to a different gate than the one specified in the race in which they are competing.

Break Maiden:
    When a horse wins his first race.  Until that first win, a horse is a maiden.

Breed:
    An equine group whose members have been selectively bred for consistent characteristics over a period of time and with pedigrees recorded in a stud book.

Breeze:
    To run easily, under a hold, without much encouragement.
A common plan for a morning workout.

Broodmare:
    Female horse used for breeding purposes.

Broodmare Sire:
    The sire of the dam of a horse.

Bug:
    Apprentice Jockey who is allowed a reduced weight as they gain experience.

Chestnut:
   Red  to golden yellow horse with red main and tail.

Claiming Race:
   A race in which any horse may be purchased at a predetermined price.

Colt:
    Ungelded male horse under five years of age.

Conformation:
   The shape and correctness of the anatomy of a horse.

Dam:
    The female parent of a horse.

Dead Heat:
    Two or more horses finishing in an exact tie at the wire.

Derby:
    Stakes race for three year olds.

Driver:
    A person driving a harness horse in a race.

Driving:
   Strong urging by the rider.

Fast Track:
    Track condition with footing at its best. Dry and even.

Favorite:
   Horse having the most money wagered on it to win.

Filly:
    Female horse under five years old that has not been bred.

Foal:
    A horse under one year old.

Furlong:
    A distance equal to 1/8th of a mile.

Gait:
   Used to describe the manner in which a horse moves.

Gallop:
    A fast gate in which all four feet are off the ground at once.

Gelding:
   Castrated male horse.

Groom:
    A person who cares for a horse in the stables.

Hand:
   Unit of measurement for a horse's height, each of which is 4 inches.

Handicap Race:
    A race in which weights have been assigned by the racing secretary after evaluating entrant's past races.

Handicapping:
   The art of evaluating a horse's past performance to determine the outcome of a race.

Handily:
    Working or racing with moderate effort; not under the whip.

Horse:
    Ungelded male horse five years old or older.

Hot Walk:
   Cooling down a horse by walking by hand or on a machine after a race or workout.

Jockey:
   Rider of a horse in a race.

Juvenile:
    A two year old horse.

Length:
    About eight feet, the length of a horse from nose to tail. At racing speeds a horse travels about 5 lenghts a second. Thus timing is often in 1/5 seconds.

Longshot:
    Entry not well regarded by bettors, resulting in the possibility of longer odds and higher payoffs.

Maiden Race:
    A race for horses which have never won a race.

Mare:
   Female horse five years old or older, or younger if bred.

Match Race:
    A race between just two horses.

Morning Line:
    An estimate of the final race odds, as determined by the track's handicapper.

Mudder:
    A horse which races well on a muddy track.

Muddy Track:
    Track condition where there is substantial water in the track making footing less than ideal.

Nose:
    Smallest winning margin at the finish.

Official:
    Final results of a race have been confirmed by the stewards.

Pace:
    Relative speed of the leaders of a race at various stages during the race.

Pacer:
    A harness racing gait in which the legs on one side of the horse move together.

Paddock:
    Area where the horses are saddled and paraded before post time. Also a small fenced in field for horses to be turned out in.

Pari-mutuel:
    The form of wagering whereby players wager against each other, not
against the "house".

Parked Out:
    Term for a harness horse which is not able to race near the inside rail due to the position of other horses.

Pedigree:
   The details of a horse's ancestry.  Often shown as a family tree.

Photo Finish:
   A finish between two or more horses which is so close a still photograph must be used to determine the order of finish.

Pole:
    Distance marks placed around the track, usually every 1/16th of a mile.

Post Parade:
   When the horses leave the paddock and go toward the starting gate.

Post Time:
    The designated time for a race to begin.

Purse:
    The total prize money awarded in a race - usually among the top five.

Recall:
    When the first attempt at starting in a harness race is nullified by the official in charge of the start.

Roan:
    Horse with a red and white hair mixture.  Usually with age they turn mostly gray.

Scratch:
    A horse is withdrawn from a race.

Silks:
    Jacket representing the owner of a horse which is worn by the jockey.

Simulcast:
    Simultaneous broadcast of a race to betting facilities away from the live track.

Sire:
   The male parent of a horse.

Stakes Race:
    Highest class of race, reserved for the best horses.  Owners have to pay an entry fee or "stake" for these races.

Stallion:
    Ungelded male horse used specifically for breeding.

Standardbred:
   A breed of horse which participates in harness racing.

Starting Gate:
    A mechanical device which allows each horse to begin a race at the same time.

Steeplechase:
   A race over a course with artificial obstacles.

Stewards:
   The highest level officials overseeing the races who work to maintain the integrity of the sport.

Stick:
   A jockey's whip.

Stretch:
    The straight portions of a race track.

Stud Book:
    A official record of the pedigrees of purebred horses.

Sulky:
    A two wheeled cart carrying the driver and pulled by a horse in harness racing.

Tack:
   Equipment used for riding and driving a horse.

Thoroughbred:
    A horse specifically bred for racing that can trace their lineage back to three original sires.  These sires are: Darley Arabian, Godolphin Arabian, Byerley Turk.

Trainer:
   Person in charge of conditioning horses in preparation for races.

Trotter:
    In harness racing, horses which move with a diagonal gait.

Yearling:
    A horse which is one year old.
Horse Betting Wagering Types

Below are the horse wagering types offered on certain races as well as what they cost, payouts, minimum and maximum wager amounts and all tracks offered. We hope this step-by-step guide will help you understand all horse betting.
Straight

Straight Wagers (WIN, PLACE, SHOW)

In all straight wagers the amount to be wagered on a horse is the amount to be risked in the play. There is no way one can lose more than the amount wagered. The amount to win on a horse is posted by the track right after the race finishes. There is no way to know how much you will win in a horse bet before the race starts, but you still can have an idea by looking at the unofficial odds which are subject to change depending on various factors within the race, such a scratches, other horses, track conditions, weather etc.

WIN
A "WIN" bet is just what it sounds like: betting that the horse you pick will win the race. You win if the horse wins.

PLACE
For a horse to "PLACE" it must finish the race either first or second. Obviously this bet is a little less risky so the return will not be as great as a win bet.

SHOW
For a horse to "SHOW" it must finish the race either first, second or third. This is a conservative bet but still can be profitable if you pick your spots.

ACROSS THE BOARD
This is a quick and easy way to say that I want to play my horse in all three positions. ($2 Across The Board = $2 to win, $2 to place, and $2 to show). If the horse wins you collect all three bets. If the horse finishes 2nd then you collect the place and show bets. If the horse finishes 3rd then you will only collect the show bet.

Now that you're versed in horse wagering types, let's move on to exotic wagers. This way you can find the enjoyment that makes thoroughbred horse racing one of the most popular spectator sports in the world!
Exotic Wagers

Examples of these are the Exacta, Quinella Trifecta, Daily Double, Superfecta and Daily Triple/Pick 3.

Needless to say, these wagers are all more difficult than WIN, PLACE or SHOW because they require multiple selections to finish in the proper order.

Exacta
With this bet you must pick the first two finishing horses in the exact order of their finish. In other words, you must pick the horse that wins and the horse that finishes second. Again, an exacta can also be played using multiple combinations. Wheeling , keying and boxing horses in exactas is a popular bet at the track.

Quinella
In the Quinella, you must pick the horses that finish first and second. Either one can be first and the other one second. This bet is exactly the same as the "Exacta Box". Although the Quinella has the same function as the "Exacta Box" the payoff can vary substantially.

Quinella wagers are entered into their own pool separate from the exacta pool. Not all tracks offer the Quinella wager.

Trifecta
With this bet you must pick the first three finishing horses in the exact order of their finish. In other words, you must pick the horse that wins, the horse that finishes second and the horse that finishes third. In order to have action, at least seven (7) horses must start the race.

Superfecta
With this bet you must pick the first four finishing horses in the exact order of their finish. In other words, you must pick the horse that wins, the horse that finishes second, third, and fourth.

Daily Double
The daily double involves picking the winning horse in two consecutive races. All tracks offer the early daily double which involves races #1 and #2. Most tracks also offer a late daily double which is the last two races of the day. Some tracks also offer a rolling daily double which is on any two consecutive races. To win a daily double you must pick the winning horse in each of the two races. Multiple combinations can be used when playing the double. Wheeling and keying horses in any leg of the daily double is accepted.

Pick 3
In order to win a Pick 3 bet you are required to select the winning horse in three consecutive races. Many tracks offer the Pick 3 and most even offer a rolling Pick 3.

Keying horses in exotics
A "key" is when you use a single horse to win, run second, or third using multiple horses in front of him or behind him.

Example: A $2 dollar exacta key, the 2 horse with the 3-4-5-6. This means the 2 horse must win the first leg of your exacta and either the 3-4-5 or 6 must come in second to win your bet. The same concept applies to daily doubles, trifectas, superfectas, pick 3's, and pick 4's.

Wheeling horses in exotics
A wheel is when you use a single horse in a position with multiple horses finishing ahead or in some cases behind the horse you are wheeling. In many cases a "wheel" and a "key" can be considered the same thing.

Example: A $2 dollar Exacta, the 1 horse with the 2-3-4. This means the 1 horse must win the race and the 2,3,or 4 must run second to win the bet. Another example might be a $2 dollar Exacta the 2-3-4 horse with the 1 this means the 2, 3, or 4 must win and the 1 must run second. Or use your key horse overall (the rest of the horses). The same theory applies when betting Trifectas, Superfectas and multi-race exotics.

Part wheels
Part wheels are offered at a $1 minimum bet per combination -- $2 minimum total cost. Part wheels are when you use multiple horses in different positions.

Example: A $1 dollar Trifecta part wheel the 1-2 horse with 1-2-3 with 1-2-3-4-5. This means the 1 or 2 must win the race the 1-2-3 must run second and the 1-2-3-4-5 must finish third for the bet to win. The same theory applies to the exacta and Superfecta. A part wheel can be used in the pick 3's and 4's but obviously the horses used must win the race.
Boxing horses in exotics

A "box" Is when you use multiple horses taking all possible combinations in that particular bet. If you have determined that two, three, or four horses are the best in the race but you are not sure which one will run first, second, third or fourth, the "box" may be your best bet.

Example: A $1 dollar trifecta box using the 1-2-3-4. This means three of your four horses must finish in the top three to be a winner. Same example applies to Exacta (top two finishers) & Superfectas (top four finishers).
Coupled Horses
Sometimes horses are coupled (entries = two horses from the same stable or owner, Ex. #1 and #1A). Essentially, there will be a 1 and a 1A. Sometimes one of the horses could be scratched but, if they both run, you get them both. So, if you select a horse that is part of a coupled pair (horses 1 and 1A) both horses would be considered as one selection. For example, if you played 1-3-7 as your trifecta and result was 1A-3-7, you win. Also, if one horse gets scratched, you have the other horse regardless of who you selected. If you select 1A and 1A gets scratched, your bet will still stand on the 1
 
 
 
 
 
 
 
 
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